Project Management and Agile: Run Projects That Ship
Plan, run and finish a real project with predictive tools, Scrum and Kanban, and build one complete Project Plan Pack as you learn.
One payment of $39. Instant online access to the full written course. No subscription. Refund policy.
By the end you will have a complete, written plan for a real project of your own: its charter, scope, schedule, budget, risks, Agile backlog, communication plan and closing checklist. You will also know how to track that plan, report on it and close the project using predictive, Scrum and Kanban methods.
Who it is for. Beginners who need to organize a real project at work, in a small business, at school or at home: new team leads, coordinators, small business owners, freelancers and career changers. No project experience is needed. This course teaches project management concepts and skills only. It is not affiliated with or endorsed by any certifying body, and it does not prepare you for, or promise a pass on, any exam.
You finish with. Your Project Plan Pack: A Full Project Plan for a Real Project. Across the six modules you build one document of 24 pages plus a one-page summary. It is a complete, consistent plan for a real project of your own. It covers how the work starts, what it includes, when it finishes, what it costs, what could go wrong, how the Agile and ongoing parts run, how you report, and how you close. In the last lesson you check the whole Pack for gaps, ask another person to read it, and get the sponsor's approval.
Certificate. Finish every lesson, resolve every quiz question with at least 50% right on the first try, and tick the capstone checklist — Apex Flow Academy issues a verifiable Certificate of Completion with a unique ID and a public verification page. It is a certificate of completion, not a degree, licence, accreditation or exam result.
01 · Start Right: What a Project Is and How to Begin4 lessons
Learn what makes something a project, set its boundaries in a one-page charter, list the people who matter, and choose predictive, Agile or mixed ways of working. You also pick the real project you will plan for the whole course.
- 1.1What a Project Is, and the Three Limits That Shape ItFREE
- 1.2The Project Charter: One Page That Sets the Boundaries
- 1.3Stakeholders: Who Can Help or Hurt Your Project
- 1.4Predictive, Agile or Mixed: Choose How You Will Work
02 · Define the Work: Requirements, Breakdown, Done and Change4 lessons
Turn wishes into ranked requirements, split the project into pieces you can manage, say what done means for each piece, and set up a simple way to handle change. These pages fix your scope so that time, money and risk can be planned in the next modules.
- 2.1Requirements: Turn Wishes Into Needs You Can Check and Rank
- 2.2The Work Breakdown Structure: Split the Project Into Pieces You Can Manage
- 2.3Say What Done Means: Acceptance Criteria and the Work Package Sheet
- 2.4Change Control: Handle New Requests Without Losing the Plan
03 · Build a Schedule: Sequence, Estimate and Find the Critical Path4 lessons
Turn your work packages into ordered activities, estimate how long each takes, find the longest chain that sets your finish date, and fix the plan when it does not fit. You end with a schedule baseline that you can defend and track.
- 3.1Sequence the Work: Activities and Dependencies
- 3.2Estimate How Long Each Activity Takes
- 3.3Find the Critical Path and the Float
- 3.4Make the Schedule Fit the Date, Then Baseline It
04 · Money and Risk: Budget, Reserves, Trouble Plans and Tracking4 lessons
Price each piece of work, set a budget baseline with honest reserves, list and score what could go wrong, plan responses, and learn a simple way to track cost and schedule while the work runs. Your plan now has a fixed scope, a schedule and a budget.
- 4.1Estimate Costs and Set the Budget Baseline
- 4.2Find and Score Risks: Build the Risk Register
- 4.3Respond to Risks and Size Your Contingency
- 4.4Track Progress with Planned Value, Earned Value and Actual Cost
05 · Agile in Practice: Scrum, Stories and Sprints4 lessons
Learn the ideas behind Agile and how Scrum organizes work into short cycles. You write user stories, order a product backlog, size the stories, plan a sprint, and learn how to run it and improve after it. You apply all of this to the part of your project that leans Agile.
- 5.1Agile Values and the Scrum Frame at a Glance
- 5.2The Product Backlog and User Stories
- 5.3Size the Stories and Plan a Sprint
- 5.4Run the Sprint and Learn from It
06 · Bring It Together: Kanban, Hybrid Plans, Reporting and Closing4 lessons
Learn Kanban for steady flows of work, combine predictive and Agile parts into one hybrid plan, set up communication and a one-page status report, and close a project well. Then assemble your full Project Plan Pack, which is your capstone.
- 6.1Kanban: Show the Work and Limit What Is in Progress
- 6.2Hybrid Plans: One Frame, Several Ways of Working
- 6.3Communicate: The Plan for Who Hears What and the One-Page Status Report
- 6.4Close the Project and Assemble Your Project Plan Pack
What a Project Is, and the Three Limits That Shape It
You will be able to
- Tell a project from routine work.
- Name scope, time and cost, and rank them for one project.
- Pick the real project you will plan in this course.
Why this matters
Most projects do not fail because people are lazy. They fail because nobody agreed what could bend and what could not. When trouble comes, the team argues instead of acting. A short ranking made on day one settles those arguments before they start.
This course walks you through building one full plan, called the Project Plan Pack. Each module adds pieces to it. By the end you will hold a complete plan for a real project of your own.
Every lesson has the same six parts: what you will be able to do, why it matters, the teaching, a worked example, common mistakes and a check that you are done. Read the example, then do the task on your own project and save the result in your Pack. Modules 2 to 6 open with three review questions from earlier modules, and the workbook holds templates you can copy. This course teaches concepts and skills only. It is not tied to any exam.
Learn it
A project is a temporary effort to create something new. That something can be a product, a service or a result. A project has a start, an end and a goal. Routine work is different. It repeats and never really ends, like paying bills or answering daily email.
Ask three quick questions about any piece of work:
- Does it have an end date or an end result?
- Will it create something that did not exist before?
- Will the effort stop once the goal is met?
Three yes answers mean you have a project. Project management is the set of planning and tracking habits that help you reach the goal with the time, money and people you have.
Every project has three limits. People often call them the triple constraint.
- Scope is everything the project will deliver, and nothing more.
- Time is when the work must be finished.
- Cost is the money and effort you can spend.
The limits pull on each other. Add scope and you need more time or money. Cut the time and you need less scope or more money. If you squeeze all three, quality drops or risk rises. Quality and risk are not limits you set. They are what gives way when the limits are too tight.
To rank the limits, give each one a different label:
- Fixed: it cannot move.
- Firm: it can move only for a strong reason, and with approval.
- Flexible: it is the first to bend when trouble comes.
You cannot label all three fixed. Then nothing has room to bend, and the plan breaks at the first surprise.
Pick your course project. Choose something real that you can influence. Aim for a clear end and a few weeks or months of work. Good examples are a small event, a product or service launch, a home or office move, a website, a workshop or a fundraiser. You will plan this project through every module.
See it in action
Example (illustrative numbers): Maya runs Juniper Lane Candles, a small shop. She wants to launch three new autumn scents at a market stall on a set Saturday. She also wants a simple web page that takes orders. This is the running project for the whole course.
She asks the three questions. It ends on launch day. It creates new candles and a new order page. Making candles every week is routine work, but this launch is a project.
Maya ranks the limits:
| Limit | Label | Reason |
|---|---|---|
| Time | Fixed | The market date is set by the market coordinator. |
| Cost | Firm | Her budget is about $1,300. She can stretch it only for a strong reason. |
| Scope | Flexible | She can launch with fewer extras, or even fewer scents, if she must. |
Now the rule for trouble is clear. If work runs late, she trims scope first. Then she asks whether the budget can stretch. She never moves the date.
Common mistakes
- Calling routine work a project. The word sounds important. Fix: if the work never ends, use a checklist or a routine instead.
- Making everything fixed. People fear saying flexible. Fix: choose one flexible limit before you start.
- Choosing a project too big. Big dreams are exciting. Fix: pick something you can finish, with a start and an end you can name.
- Ranking limits in your head only. It feels obvious. Fix: write the ranking down and share it with your sponsor.
You are done when
You have chosen one real project and written it in a single sentence. You have labeled scope, time and cost as fixed, firm and flexible, with a one-line reason for each. Both are saved on page one of a file called Project Plan Pack.
You finished the free lesson
That is one lesson from the course. The full course gives you every remaining lesson, a quick check and a hands-on task in each one, and the workbook of templates and checklists.
Full course$39
- A word processor or spreadsheet to build the Project Plan Pack. Free options include LibreOffice, and the free versions of Google Docs and Google Sheets. Check their current features.
- Pen and paper or sticky notes. A Kanban board can be a wall of notes. You can also use a free online board tool, but check its current features and pricing. Nothing in the core lessons requires a paid tool.
- Ten minutes each with two or three people who care about your project, such as a sponsor, a helper or a user, so you can ask them questions.
- A calculator or a spreadsheet for the estimating, schedule and budget calculations.
- None. You do not need any project management experience.
- Comfort with basic arithmetic: adding, multiplying, dividing and averaging.
- A real project you can influence, with a clear end and a few weeks or months of work. It can be small, such as an event, a launch, a move or a website.
Your Project Plan Pack: A Full Project Plan for a Real Project
Across the six modules you build one document of 24 pages plus a one-page summary. It is a complete, consistent plan for a real project of your own. It covers how the work starts, what it includes, when it finishes, what it costs, what could go wrong, how the Agile and ongoing parts run, how you report, and how you close. In the last lesson you check the whole Pack for gaps, ask another person to read it, and get the sponsor's approval.
- Pages 1 to 4: your one-sentence project with the fixed, firm and flexible ranking, a one-page charter with an approval line, a stakeholder register, and an approach note
- Pages 5 to 8: a ranked requirements list, a work breakdown structure, work package sheets with yes-or-no acceptance criteria, and a change control rule with a request form and log
- Pages 9 to 12: an activity list with predecessors and estimates, a forward and backward pass table with the critical path, a record of how you made the schedule fit your date, and a milestone list with real dates
- Pages 13 to 16: a bottom-up cost estimate and cost baseline with reserves, a scored risk register, a response plan with a contingency built from expected costs, and a tracking sheet with planned value, earned value and actual cost
- Pages 17 to 20: for the Agile-leaning part, roles and a Product Goal, an ordered product backlog of user stories with Given, When and Then criteria, story point sizes with a Sprint Goal and a Sprint 1 backlog, and a Definition of Done with event times and a burndown table
- Pages 21 to 24: a Kanban board with limits and cycle time numbers, a hybrid table with five rules and an updated approach note, a communication plan with a filled-in status report, and a closure checklist with your consistency checks and the sponsor's approval
- A one-page summary at the front of the Pack
- Project
- A temporary effort with a start, an end and a goal, that creates something new. Work that repeats forever is routine work, not a project.
- Scope
- Everything the project will deliver, and nothing more.
- Triple constraint
- The three limits of a project: scope, time and cost. They pull on each other, and quality drops or risk rises when all three are squeezed.
- Project charter
- A one-page document that says why the project exists, what success means, what is in and out, and who approves it.
- Sponsor
- The person who backs the project and controls its money or priority.
- Stakeholder
- Anyone who can affect the project or is affected by it.
- Requirement
- A need that the result must meet, written so that someone can check it.
- MoSCoW
- A way to rank needs as Must have, Should have, Could have or Won't have this time.
- Work breakdown structure (WBS)
- A tree that splits all the project work into smaller and smaller pieces of things to produce.
- Work package
- The smallest piece on the tree: small enough to estimate, give to one person and check.
- Acceptance criteria
- Short yes-or-no checks that say when a piece of work counts as done.
- Baseline
- An approved version of the scope, schedule or budget that you compare later changes and progress against.
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Created by Apex Flow Academy with AI assistance. For education only; not legal, tax, financial or medical advice. Results depend on your effort and circumstances.
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